Feed Me Oil Music

  четверг 19 марта
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May 10, 2017  Channel oil into the gaping jaws of surreal living worlds in Feed Me Oil 2, the sequel to the groundbreaking and genre-defining Feed Me Oil. SLICKER THAN YOUR AVERAGE Guide gallons of the stuff around a series of mind-bending mechanical designs using new and improved physics. Watch as the oil moves realistically around each level and through the air, water and along ice in four fun-filled.

From an evolutionary perspective, it makes no sense whatsoever that music makes us feel emotions. Why would our ancestors have cared about music?

Despite many who'd argue the contrary, it's not necessary for survival.' C or C-sharp is very rarely a matter of life and death,' says Jean-Julien Aucouturier, a neuroscientist who researches music and emotion at the French Institute of Science in Paris.

'Beethoven or Lady Gaga — like them or not — it’s not something you have to scream or run away from.' It's a question that has puzzled scientists for decades: Why does something as abstract as music provoke such consistent emotions?It's quite possible that our love of music was simply an accident. We originally evolved emotions to help us navigate dangerous worlds (fear) and social situations (joy). And somehow, the tones and beats of musical composition activate similar brain areas.' It could be the case that it evolved serendipitously, but once it evolved it became really important,' Robert Zatorre, a neuroscientist at McGill University, says.Here are a few theories on how that happened.

Our brains love patterns. Music is a pattern. Coincidence?Studies have shown that when we listen to music, our brains release dopamine, which in turn makes us happy. In one study in Nature Neuroscience, led by Zatorre, researchers found that dopamine when a piece of music reaches an emotional peak and the listener feels 'chills'— the spine-tingling sensation of excitement and awe.That may explain why we like music.

But it doesn't explain why we developed this liking in the first place. Typically, our brains release dopamine during behavior that's essential to survival (sex or eating). This makes sense — it's an adaptation that encourages us to do more of these behaviors.

But music is not essential in the same way.' Music engages the same reward system, even though it is not biologically necessary for survival,' says Zatorre.One possibility, he notes, is that it's a function of our love of patterns. Presumably, we evolved to recognize patterns because it's an essential skill for survival. Does a rustling in the trees mean a dangerous animal is about to attack? Does the smell of smoke mean I should run, because a fire may be coming my way?Music is a pattern. As we listen, we're constantly anticipating what melodies, harmonies, and rhythms may come next.

'So if I hear a chord progression — a one chord, a four chord, and a five chord — probably I know that the next chord is going to be another one chord, because that’s prediction,' Zatorre says. 'It’s based on my past experience.'

That's why we typically don't like styles of music we're not familiar with. When we're unfamiliar with a style of music, we don't have a basis to predict its patterns. (Zatorre cites jazz as one music style that many unacquainted have trouble latching onto). When we can't predict musical patterns, we get bored. We learn through our cultures what sounds constitute music. The rest is random noise. Music fools the brain into thinking it's speechThese explanations may describe why we feel joy from music, but don't explain the whole other range of emotions music can produce.When we hear a piece of music, its rhythm latches onto us in a process called entrainment.

If the music is fast-paced, our to match the beat.That arousal may then be interpreted by our brains as excitement. Research has that the more pleasant-sounding the music, the greater the level of entrainment.Another hypothesis is that music latches onto the regions of the brain attuned to speech — which convey all of our emotions.' It makes sense that our brains are really good at picking up emotions in speech,' the French Institute of Science's Aucouturier says. It's essential to understand if those around us are happy, sad, angry, or scared. Much of that information is contained in the tone of a person's speech. Higher-pitched voices sound happier. More warbled voices are scared.Music may then be an exaggerated version of speech.

Just as higher-pitched and speedier voices connote excitement, so do higher-pitched and speedier selections of music.' The happiest I can make my voice, a piano or violin or trumpet can make it 100 times more happy in a way,' Aucouturier says, because those instruments can produce a much wider range of notes than the human voice.And because we tend to we hear in others, if the music is mimicking happy speech, then the listener will become happy too.

June 2, 2011. iOS.

June 2, 2011. Windows Phone. April 30, 2012. Android. July 3, 2012. PlayStation Mobile. June 26, 2013Mode(s)Feed Me Oil is a physics-based developed by Russian studio HolyWaterGames for, and devices.

The game was released on the App Store in June 2011 and in July 2012, by publisher Chillingo Ltd. The Windows Phone version of the game was published by and released on the in April 2012. The game was featured as the Game of the Week, as well as the number-one paid app in the United States and other countries. Contents.Gameplay The objective in the game is to fill the creature's mouth with oil (hence the game name). As the player progresses through the game by completing levels, subsequent levels become more complex.

The amount of oil varies between level to level, and occasionally there are multiple creatures to feed oil to. Additionally, there may also be a certain color or type of oil that the creature wants. Players will be provided objects to use in order to guide the oil into the creature's mouth.

Some of these provided objects include: solid bars, fans, oil filters, and tornados. Each of these objects perform a different task; for example, the fan will 'push' the oil in the direction that it is blowing. There are also special objects in some levels, such as buttons, which may activate another pathway or lift an obstacle in order to be able to complete the level. The less objects that the player uses to complete the level, the more points the player will be awarded. The amount of time it takes to complete the level is also a factor when calculating the score.Additional level packs included with updates to the game introduced new special objects and mechanics, such as anti-gravity and oil-mixing.Development and release Feed Me Oil was developed by Alexander Ilin, and was published. Production began in August 2010, when Ilin was inspired to create a game with the core mechanic based around fluid after watching the trailer for.

According to Ilin, his primary goal when developing Feed Me Oil was 'paying attention to every aspect of the design, from the physics to the graphics to the overall mechanics'. He also attempted to create gameplay mechanics that would function on any mobile device, regardless of screen size. The game was developed using.Feed Me Oil was first released for devices on June 2, 2011. In its initial week of release, it became the top selling app in several countries, including the United States, England, and Australia. It was then released for the on April 30, 2012, devices on July 3, 2012, and on June 26, 2013. Ilin hired five people to help with developing updates after the game's release, and eventually founded Holy Water Games with his new employees.

Reception ReceptionReview scoresPublicationScore8/109/107/10Feed Me Oil received positive reviewers from critics. The aggregate-review website rated the version 86/100, based on 17 reviews. References. Johnson, Jovan. Retrieved April 13, 2016.

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