Cityville Facebook
Appropriately, CityVille was once a top franchise for Zynga, spawning the development of an, albeit short-lived, Facebook sequel in CityVille 2, a mobile spin-off (CityVille Hometown) and even the. CityVille was added by GatoSoft in Oct 2011 and the latest update was made in Apr 2020. The list of alternatives was updated Apr 2019. It's possible to update the information on CityVille or report it as discontinued, duplicated or spam.
CityVille | |
---|---|
Developer(s) | Zynga |
Platform(s) | Internet |
Release | Facebook December 2, 2010[1] Tencent September 26, 2011 |
Genre(s) | City-building, construction and management simulation |
Mode(s) | Single-player with multiplayer interaction |
CityVille is a defunct casualsocialcity-building game developed by Zynga, and released in December 2010.[2][3]
A sequel, CityVille 2, was released in December 2012. It was closed down on February, 2013 just three months after the game's release.
CityVille was shut down on April 30, 2015. Players had been given a notice when opening the game prior to the shutdown.[4]
Gameplay[edit]
CityVille allows players to become the owner of a virtual city and to oversee its development into a large metropolis. The city can grow with various tasks to be performed. The amount of energy available increases as the player gains in experience levels, up to a maximum of 30 or 38 with the dam addition and up to 47 with the addition of the wind farm.[5] The energy points are replenished automatically at a constant rate of one energy every five minutes.
The player can also visit their neighbor's city and perform up to five different jobs every 12 hours. This gives the player reputation points. The points provide the player with a free goods bonus and one or two heart requests with each reputation level-up. Points increase the amount of energy, experience level and coins bonuses available on a daily basis. Players can send other players gifts and help them in some of their goals. The main task of the game is to complete goals, which can be seen on the top left corner of the screen and earn City Coins. Players can also buy goods, sell goods (supplying goods to other players' cities if their business branches are in their cities), and produce their own goods by farming and shipping. CityVille initially had 80 experience levels, which was increased to 90 experience levels and again to 200 experience levels.
In September 2012, Zynga began rolling out CityVille Lakefront, the biggest CityVille expansion to date,[6] to players Level 25 or above.[7] In CityVille Lakefront, players can build a canal and a drawbridge at the same time.[7]CityVille Lakefront gives players more room to build, more buildings, and new challenges.[6] Players build roads and sidewalks to expand their current city out to the drawbridge, which connects the lakefront to the player’s city.[7]
Development[edit]
CityVille was announced November 18, 2010, but the launch date was moved to December to allow Zynga to make adjustments to the game.[2][3]
The game had 100,000 players on its launch day, making it Zynga's largest launch ever at the time of its release.[8] On January 2, 2011, CityVille reached the most monthly active users for an application ever on Facebook, beating FarmVille's previous record although numbers may drop as its release date was exactly a month prior.[9] Within its first 50 days, CityVille grew to 61 million monthly active users.[10]
CityVille became available as a game on Google+ in late September 2011, as announced on the Google main page the 26th of September 2011.
Partnerships[edit]
Several major music artists promoted their albums using CityVille. Lady Gaga items were available via RewardVille for a limited time. Enrique Iglesias also made his CityVille appearance in October 2011, giving players a task to build Enrique's Euphoria Arena. The arena is an attraction in CityVille, and an avatar of Enrique can be seen performing while the arena is open.[11] Another event promoted was the Michael Jackson: The Immortal World Tour. Players had the opportunity to place an arena and play a concert.[12] A Michael Bublé promotion was released in December 2011 where players could build a bonfire and host a concert.[13]
Business franchises have appeared in CityVille, allowing players to build replica shops for fixed periods of time. These brands are Beneful, Best Buy, Bing, Capital One, Coca-Cola, Embassy Suites, Energizer, Falken Tire, McDonald's, Pandora Radio, Progressive Corporation, Toyota and Twix.
Editions[edit]
CityVille 2[edit]
In December 2012, Zynga launched the 3D CityVille 2. The game reached 50,000 players before being cancelled on February 5, 2013.
CityVille Hometown[edit]
Zynga has also developed a mobile version of the game, CityVille Hometown which is available for the iPhone and iPad; however, the mobile game is not connected to the web game. Like other CityVille games, this game is no longer available.
CityVille Monopoly[edit]
In 2012, Zynga, in conjunction with Hasbro, released a CityVille edition of Monopoly under the 'Hasbro Gaming' imprint. It is essentially a variant of the Monopoly City board game, with its elements retooled to reflect those used in the CityVille online games. The goal is to be the first player to own four skyscrapers by building up your neighborhoods.
This is one of several games in the Zynga game library to be released as physical board game versions. Others include Draw Something, Words with Friends and several kids' games based on FarmVille.[14]
However, the SVN may contain bugs and you will need to check for new releases on your own.Tip - If you want a reminder of critical updates for your Power Bot, stick with the Official Release. Kingdoms of camelot bot.
References[edit]
- ^'CityVille Game Launches on Facebook' (Press release). myFOXphoenix.com. 2010-12-02. Retrieved 9 December 2010.
- ^ abKincaid, Jason (2010-12-06). 'Zynga's CityVille Springs To A Metropolis Overnight (Surprised?)'. TechCrunch. Retrieved December 9, 2010.
- ^ abMacMillan, Douglas (2010-11-17). 'How Zynga Is Polishing CityVille'. Businessweek. Bloomberg. Retrieved December 9, 2010.
- ^Jain, Aman (March 5, 2014). 'Zynga Inc Closing Down CityVille On April 30th'. Valuewalk. Retrieved March 6, 2015.
- ^Zynga support site
- ^ abThompson, Mike (7 September 2012). 'Social games news roundup: Digital Chocolate's got a new slots title, Renren's got a new game plan and the Food Network's whipping up a social game'. Inside Social Games. Retrieved 18 October 2012.
- ^ abc'CityVille Lakefront Expansion: Everything you need to know'. CityVille Cheats. Games.com. Retrieved 18 October 2012.
- ^Chalk, Andy (December 7, 2010). 'Zynga Scores Its Biggest Hit Yet With CityVille'. The Escapist. Retrieved December 8, 2010.
- ^Caoili, Eric (January 2, 2011). 'Cityville has largest Facebook audience ever,it now has over 100,000,000 players'. Gamasutra. Retrieved 2011-01-02.
- ^'Form s-1 registration statement'. U.S. Securities and Exchange Commission Website. July 1, 2011. Retrieved October 21, 2011.
- ^Zynga teams up with Enrique Iglesias for CityVille promotion
- ^ENTERTAINMENT: Play it before you see it
- ^Facebook's No. 1 Game Meets Michael Bublé
- ^Zynga games page of HasbroToyShop.com. Retrieved October 17, 2012.
External links[edit]
Zynga has been giving press previews of CityVille in anticipation of its release, which will likely happen before the end of the month. Even the short demo we received said volumes about what Zynga has been thinking about during its six-month lapse between games, including internationalization, social mechanics and mobile gameplay.CityVille, as the name suggests, is a city building game.
You start out with a city named “Ville”, which is mostly an empty green patch surrounded by forest on one side and water on the other. The game map is simply huge, and all of it will eventually be open to building on. During play, that will likely take a while; where most virtual space games let players buy an expansion that pushes their territory out in all directions from the center, CityVille’s expansions will come in small blocks in a direction of your choosing. CityVille’s focus in the beginning is simply on constructing your town, from a startlingly wide array of building categories: houses, businesses, roads, decorations, farm plots, shipping, community buildings and wonders all make an appearance. Three of those seem most important: homes, business and shipping.Businesses are where you make your money, but they also include the game’s other important resource, “goods”. While most city games have players restock their businesses using virtual currency, CityVille introduces goods as a second resource to balance against cash.Goods can be produced by specialized buildings, but they can also be delivered by shipping structures, which include trains and ships. This is where the game starts to get really interesting.
As the game progresses, you can start sending trains and ships to your friends to either sell or acquire goods. The train mechanic is likely inspired in part by, a smaller title that has been fairly successful. Having businesses abroad creates a good reason to regularly visit friends, as the businesses are more beneficial to both parties if they’re maintained by the franchise owner. As the game goes on, older players should be kept engaged by a feeling of responsibility to other players.Decorations play an important part in the game as well. As in, which has become Facebook’s most successful city-builder, decorations improve surrounding buildings within a certain radius; for example, a flower bush could improve earnings at a business by 10 percent.The last part of CityVille that’s core to the game is quests. It has become quite common for social games to use quests to guide players through a tutorial, but in CityVille they’ll be creating an ongoing story that even experienced players can take part in, according to the CityVille general manager Sean Kelly.