Worms Forts Under Siege System Requirements

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Worms Forts: Under Siege System Requirements. Minimum: OS: Windows XP / Vista / 7 / 8 / 10; Processor: 1.8 GHz; RAM: 512 MB RAM. The detailed instructions on how to generate the report will be displayed under this message, once you select your operating system in the form above. Creating a DXDiag report To launch the DXDiag application. Worms Forts: Under Siege. General troubleshooting. Known solutions to.

Worms Forts: Under Siege
Developer(s)Team17
Publisher(s)Sega
SeriesWorms
Platform(s)Microsoft Windows, PlayStation 2, Xbox
Release
  • EU: November 19, 2004
  • NA: November 24, 2004 (PC)
  • NA: March 15, 2005
Genre(s)Artillery, Strategy[1]
Mode(s)Single-player, multiplayer

Worms Forts: Under Siege is a 3D artillerytactical game.[1] It was designed by Team17. Like the previous Worms game, it is in complete 3D and showcases new features, such as buildings. While the primary method of victory is to destroy the opposing team, victory can also be achieved by destroying the opposing Stronghold, the most important building in the game. It is the second game in the series to carry both a T rating from the ESRB and a 3+ rating from PEGI.

Gameplay[edit]

Players can build a variety of structures or buildings to increase efficiency. Players can also fire from these structures, and buildings can be unlocked based on players' performance. Different structures can provide different benefits; while most provide upgraded buildings, some provide extra bonuses such as generating weapons crates that can be collected for more weapons.

Stories[edit]

Egyptian: The Egyptian story focuses on a worm called Seth, who tries to raise an army of the dead to battle the Pharaoh.

Greek: The Greek story focuses on the war against Troy and a worm called Helen.

Oriental: The Oriental story focuses on the Mongol invasions, with names beginning with Rise of and Fall of. The last map shows a destroyed Mongol ship, a reference to the tsunami which destroyed the Mongol fleets.

Medieval: The Medieval story focuses on King Arthur and how he became king. The last map is called 'Mordred and Morgana', a reference to the last battle, in which Arthur was fatally wounded.

Super robot wars v characters. As part of Super Robot Wars's 25th Anniversary, Bandai Namco Entertainment announced the Super Robot Wars V game for the PlayStation 4 and the PlayStation Vita with English subtitle. The highly-anticipated RPG game is slated for a 2017 release.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 59.75%[2]
(PS2) 64.69%[3]
(Xbox) 67.72%[4]
Metacritic(PC) 60[5]
(PS2) 63[6]
(Xbox) 67[7]
Review scores
PublicationScore
Eurogamer4/10 (PC)[8]
GameSpot6.5[9]
IGN6.9[10]

Worms Forts: Under Siege was met with mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 59.75% and 60/100, the PlayStation 2 version 64.69% and 63/100 and the Xbox version 67.72% and 67/100.

References[edit]

  1. ^ ab'Gamespot Summary for Worms Forts: Under Siege!'. GameSpot. Retrieved 2007-12-31.
  2. ^'Worms 3D'. GameRankings. Retrieved 2013-08-02.
  3. ^'Worms 3D'. GameRankings. Retrieved 2013-08-02.
  4. ^'Worms 3D'. GameRankings. Retrieved 2013-08-02.
  5. ^'Worms 3D'. Metacritic. Retrieved 2013-08-02.
  6. ^'Worms 3D'. Metacritic. Retrieved 2013-08-02.
  7. ^'Worms 3D'. Metacritic. Retrieved 2013-08-02.
  8. ^Tom Bramwell (23 November 2004). 'Worms Forts: Under Siege PC Review'. Eurogamer. Retrieved 17 May 2015.
  9. ^Davis, Ryan (2005-04-14). 'Worms 3D Review'. GameSpot. Retrieved 2013-08-02.
  10. ^Butts, Steve (2004-11-29). 'Worms 3D PC'. IGN. Retrieved 2013-08-02.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Worms_Forts:_Under_Siege&oldid=881317056'

The developer of has pretty much stuck to the same formula over the last decade, polishing and building on the success of the first game which had players taking turns to fire outrageous weapons at worms and landscape alike. Then last year Teaml 7 belatedly went 3D, and despite being a touch more complicated to control and a smidge less epic in scope, was a promising new beginning for our annelid heroes. Now, barely a year on, Team 17 has built upon its success literally, offering what is undoubtedly the most unique in the Worms series to date.Worms Forts gives our slimy chums the ability to erect towers, castles and citadels with the ultimate aim to destroy the Stronghold of your opponent before he destroys yours. You start the game perched upon your HQ and must first build a tower on an adjacent flat area.

Build it on a space marked by a spinning star and you claim a victory location. The more victory locations, the bigger the buildings you can erect. Once the building's up, jump onto the tower, select a weapon and fire.Some weapons can only be fired from the tops of buildings, like giant fridge-flinging launchers, whilst more traditional weapons like grenades and bazookas can be fired from anywhere. The only thing to remember is that when you place your buildings, they have to be next to each other. So, if one tower links all the other buildings you own to your Stronghold and it crumbles, the rest will fall and you will lose access to all that weaponry.

Destroy All WormsWhilst the game offers much more scope for construction than ever before, the level of destruction is less impressive. Other than knocking down opposing structures, the terrain cannot be altered in any way, which basically limits strategy.

Furthermore, because all the best weapons are only available on the largest buildings, the action is always focused in the same areas. Whilst it is possible to win by eliminating all the enemy worms one by one, with so much brickwork springing up and maps that are far bigger than ever before, taking out a worm from range is often futile.As with Worms 3D the singleplayer campaign is more than worthwhile, offering a kind of platform game interspersed with turn-based strategy in which the further you progress, the more multiplayer options and features are unlocked.

Worms Forts Under Siege System Requirements

Similarly, the game doesn't break with tradition in that it remains easy to learn and fun to play whatever your level of proficiency. However, the worms themselves are no longer the stars - the buildings are. In fact, having to manoeuvre the worms to the top of high towers in order to fire weapons gets in the way of the fun.

Ironically Worms Forts would probably be a faster and more intense game if worms didn't feature at all. Read into that what you will.