Lufia The Legend Returns Game Genie Codes

  пятница 17 апреля
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Play Snes Lufia II- Rise of the Sinistrals Game Genie Master Code Video Game Roms Online! Snes Lufia II- Rise of the Sinistrals Game Genie Master Code Games can be.

Just today I started a game on Lufia 1. There are couple things that bug the shit out of me.First, there is no hit redirection (or whatever one might call it). If I choose all 4 characters to attack the same enemy, but the first character kills it, the rest will just swing air with their weapons.Second, there is no button config, and the default buttons are all fuxored.Third, the group moving in the dungeon is as slow as a snail.Now I'm wondering here, is there a hack for this game that I'm not aware, that might correct these three things. Zophar's Domain apparently does not have any such thing, but maybe someone has?Hell, while I'm at it.If no such thing has been made, I might as well request one. I'm sure everyone has better things to do than help little old me though. But changing the walk speed or button config doesn't sound like a major thing to do.

Hit redirection however is a whole different thing. Now as you may have noticed, I don't know anything about rom hacking, so I really don't know if walk speed is hard to change. Common sense indicates that it might not be.And now that I'm here, I might as well point out that there is no utilities at all for Lufia 1.

Is it such a crap game that no-one has bothered?And now I feel like I'm ranting. There is hit redirection, it's just really really really screwey. Notice that the game 'groups' enemies.

When you attack, you select a 'group' of enemies, and then randomly attack one enemy in that 'group'. So it does redirect, into the same group. It's just really stupid.And don't get me started about button configs and the idiotic menu system they have.I now have that nice little 'speed up' button in an emulator set to one of the buttons on my controller. Makes playing any game a lot nicer, because I can speed through the slow parts. It makes getting around in Lufia (and going through the insane number of battles) a lot easier. (And just makes it a bit more tolerable to play other games).Just my thoughts.That reminds me, I need to go beat that game sometime. Notice that the game 'groups' enemies.

When you attack, you select a 'group' of enemies, and then randomly attack one enemy in that 'group'. So it does redirect, into the same group. It's just really stupid.Yah, noticed this myself as well.

I guess it just means I have to use more tactics as opposed to bashing the action button.Anyway, I'm still kinda surprised that Lufia 1 has no hacks whatsoever, not a even a simple grammar correction, and am still hoping that someone might someday do something about those three issues.Obviously one just needs to get used the fuxored menu and button config. Unlearn every automated push, and actually think what button to push next I don't like to think. Just today I started a game on Lufia 1.

There are couple things that bug the shit out of me. First, there is no hit redirection (or whatever one might call it). If I choose all 4 characters to attack the same enemy, but the first character kills it, the rest will just swing air with their weapons.That bugs the hell out of me too. That, however, isn't an error of any kind. Second, there is no button config, and the default buttons are all fuxored.Well, yeah that's true. Third, the group moving in the dungeon is as slow as a snail.It is regular walking speed.

Now I'm wondering here, is there a hack for this game that I'm not aware, that might correct these three things. Zophar's Domain apparently does not have any such thing, but maybe someone has?Well, techinically, there's nothing to correct.

But looking through the immediate archive, there's no hacks of Lufia at all. I know there's some documentation on Lufia 2. But that's no help.

And now that I'm here, I might as well point out that there is no utilities at all for Lufia 1. Is it such a crap game that no-one has bothered?Apparently so. But, there's two things you can do.

Crack the game open, and make an editor yourself, or wait for one to appear. And now I feel like I'm ranting.Aww, you mean this this: - Gee, this reply isn't much of any help at all. Is there something I'm missing out on? Head to Slick Productions (and check out Jade. Lufia 1 is still one of my favourite games for the SNES. It's just different.I love the Lufia series. Especially Lufia II and the Ancient Dungeon.

I've played in that for hours. Anyway, I don't know why Lufia isn't more popular.probably because it's less well known than say Final Fantasy, or one of those bigger name RPGs.On another note, wouldn't it be cool if there was a Lufia anime? It's story has all the makings of a great series.

I'm not sure if it'd be better to start with Maxim's story, or start with Maxim and Selan's heroic sacrifice, like in the beginning of Lufia 1.http://www.xanga.com/ZeldaDDhttp://www.angelfire.com/realm2/zdd2/images/2percentmore.txt. Your right. Although I don't like 7th Saga all that much, Lufia is a classic it's a shame Lufia 3 spoils the story of the first Lufia without even playing.I know.I wish that in the later Lufia games they reffered back to the stories of 1 and 2 more, like in Ruins of Lore you'd think the Sinistrals don't even exist (although, I never played through all of it, so maybe they are in there somewhere).Oh, and another thing.how the hell is Dekkar still alive in Ruins of Lore? I could have sworn looking in the instruction manual that a lot of time had passed since the other games.http://www.xanga.com/ZeldaDDhttp://www.angelfire.com/realm2/zdd2/images/2percentmore.txt. I really think that game had one of the best stories in an RPG. There aren't many that are better in my opinion. It's a byproduct of SNES time, less graphics more story.

/me misses the old days.Lufia is by far my favorite RPG. I've lost count of how many times I beat it.By the way, it wasn't originally a SNES game. NeverLand Co. Was originally a PC-98 developer and Estopolis (Lufia) was their first RPG. At the time of PC-98 development, they were calling it Esteel.

When they decided to make the move to consoles, they canned Esteel and moved most of the storyline and concepts to their new SNES project, Estopolis (published thanks to backing by Taito Ltd.)Second Dimension - 2D games etc. The sinistrals DON'T exist. The game is not actually Lufia IV (there's not even a Lufia III yet. Lufia III was originally Estopolis Densetsu and Lufia IV is Estopolis Gaiden, there's never been an Estopolis III). Ruins of Lore is set during the time period between when Maxim beats the sinistrals and before the hero of Lufia I 100 years later. That's why Dekar is still alive but much older.A better question would be, why did Ruins of Lore even happen since Lufia I nukes the chance of any game between I and II when it says there were no monsters at all in the world for the last 100 years.Second Dimension - 2D games etc.

Apologies if this has been brought up already: First, there is no hit redirection (or whatever one might call it). If I choose all 4 characters to attack the same enemy, but the first character kills it, the rest will just swing air with their weapons.I haven't played Lufia, but I know this 'feature' from Final Fantasy. I actually kind of like it.it makes you actually THINK about what to attack and with whom. Most traditional battle systems quickly become repeatedly hitting the A button (or B button, or whatever selects menu choices) to attack over and over and over again without so much as a thought.

Boring!The other issues you raised seem like legitimate faults to me, though.- Kef. Hum, I thought Ruins of Lore was what became of the defuncted PS1 Lufia they scraped. They then made Lufia The Legend Returns and eventualy came out with Ruins of Lore. As a result Legend Returns is refered to as Lufia3 all thought technicly not, kind of like Zelda:LttP being called Zelda3 even though there wasn't a Zelda3 because it was scraped infavor of the SNES development.None the less I thought Ruins of Lore was between Lufia 1 and Legend Returns but then again I've yet to play Ruins of Lore.http://members.aol.com/AkaneJones/Pics/LMleh.gifhttp://members.aol.com/AkaneJones/Pics/LynnStatus.png.

It's right after Maxim beats the SInistrals and before Lufia I.The PS1 Lufia was a pipe-dream after an N64 Lufia. They were just ideas tossed around that never really went anywhere. If you look at the NeverLand Co. Projects list, those are nowhere to be seen because no development ever took place. And they do list all their dead-end/cancelled projects on it.Second Dimension - 2D games etc.

The sinistrals DON'T exist.Weeell.in my mind, they still do sort of. Like entities lurking in the dark.

Anyway, that's just nitpicking. Ruins of Lore is set during the time period between when Maxim beats the sinistrals and before the hero of Lufia I 100 years later.

Lufia The Legend Returns Game Genie Codes

That's why Dekar is still alive but much older.Ah ok. I tried to determine this from the instruction book but I guess I just got confused. But.how is Dekar still alive? He must have at LEAST been in his 20's and 30's in Lufia II, therefore he's at least 120 years old. How the hell can he still fight like that when he's over one hundred years old?:P Am I missing something (it has been awhile since I've played Lufia II, so it's possible)? A better question would be, why did Ruins of Lore even happen since Lufia I nukes the chance of any game between I and II when it says there were no monsters at all in the world for the last 100 years.Yeah, either way it was kind of like inserting all this crazy back story that didn't really make much sense.


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