Grim Tales Crimson Hollow Walkthrough Chapter 4

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  • Go to the landing and take the CROSSPIECE.

  • Take the SNOWSHOES inside the basket.



  • Use the SNOWSHOES to walk up the pathway to the right until you find the small clearing.

  • Take the SAW and remove the BULB from the lamp.



  • Move forward along the path to the well.

  • Get FLUFFY out and use her on the totem, then take the PIECE OF TOTEM.

  • Look at the tree to the right, take the BRANCHES, then zoom in on the well and take the ICE AXE.



  • Return to the clearing by the path, and use the ICE AXE on the frozen rug.

  • Then examine the tent interior to initiate the next HOS.



  • Click on the items circled in red.

  • Multi-move items include locating a chess piece inside the box, using the leaf on the cabinet to obtain the samovar and swan, and getting the thread from the chest.

  • On completion, take the GAS CAN.



  • Return to the well, and pour some gas on the bridge with the GAS CAN.

  • Use the FLINT to set it alight and cross over once it has gone out.



  • Enter the Shaman’s house, take the WINCH and LADDER, and open the medicine chest to obtain the BANDAGE.

  • Let FLUFFY loose on the FISH, then take it.



  • Use the SAW on the tree root to clear the path, then pick up the second PIECE OF TOTEM.

  • Use the FLINT and the ICE AXE on the niche.

  • Then take the TORCH.



  • Go back inside, up the steps, look at the dresser, charge up the BATTERY, then take it.



  • Return to the rock, put the BULB and BATTERY inside the CAMERA, and take it with you.



  • Go back to the forest well and take a close look at the well itself.

  • Use the camera to initiate the next puzzle.



  • The puzzle is actually a contest, the aim of which is for you to have the last move while removing all the beetles from the board.

  • Because the computer assigns moves randomly, it is impossible to give a clear cut solution.

  • You have the choice of removing up to three beetles at one time from a single row, which is the key to winning the game.

  • The necessary approach is to try and leave five beetles in a last row with your turn being the next one, at which point you simply remove one beetle.

  • As the computer can then only remove a maximum of three beetles, you’ll be left with a solitary beetle to claim as your own and win the game.

  • If successful, you’ll unlock the well cover.

  • If it gets too much for you, simply skip the puzzle and move on – life is too short.



  • Remove the well cover, take the ladder from inventory, and put it in the well.

  • Climb down, examine the niche and put the TORCH in place, and take the ELECTRICAL TAPE.



  • Use the ELECTRICAL TAPE on the totem and take the 3rd TOTEM PIECE.



  • Return to the well, take the 3 TOTEM PIECES, and assemble them on the totem.



  • Move through the ice tunnel, examine the niche, and put the FISH in place.

  • Take the FISH OIL.

  • Move ahead to the room of ice and initiate the HOS to the right.



  • Click on the items circled in red.

  • The multi-move item is the cork, which you need the corkscrew to remove.

  • At the end you’ll receive a BEAR.



  • Zoom in on the etched ice to the left and examine the fire scene for tips on how to create one.

  • Take the leaf.



  • Insert the BEAR in the appropriate niche and take the HUMMINGBIRD offered up.



  • Return to the Shaman’s home.

  • Use the FISH OIL on the figure standing outside by the door to free the beaker of green POWDER that it’s holding.



  • Enter the shaman’s house and approach the chest to the right.

  • Insert the LEAF into the recess to initiate the next puzzle.



  • The aim of the game is to outnumber the yellow flowers by game’s end.

  • The point is that by moving one color next to flowers of the other color changes them over, so a certain strategy is involved.

  • Building up a large block, and building on corners, helps.

  • You’re largely on your on other than the general strategy, as the computer plays at random.

  • When completed, a MANDRAKE root will be made available.



  • Go up to the attic.

  • Place the HUMMINGBIRD in the cage and take the EAGLE.



  • Return to the ice tunnel and place the EAGLE in the appropriate niche, then take the HAY.

  • Zoom in on the ice niche to access a HOS.



  • Click on the items circled in red.

  • The single multi-move object requires placing the pepper in the mortar and using the pestle to create chili powder.

  • When finished with the HOS, take the THISTLE.



  • Move to the ice room.

  • Zero in on the pile of wood in front of the polar bear and place the HAY on top of the wood and fire it up with the FLINT.

  • Once it’s ablaze, set the MANDRAKE, POWDER & THISTLE on top of it and watch the magic unfold.

  • Poof! You’ve got a polar bear cub! Say hello, then take the BASE-RELIEF.



  • Return the shaman’s home and proceed up to the attic. Zoom in on the pedestal and place the BASE-RELIEF on it to initiate the next puzzle.



  • The aim of the puzzle is to turn all the discs from cloud to sun.

  • To do so one must direct the sun’s rays towards the cloudy discs along the designated paths.

  • There are three stages to complete – see the screenshots for the solutions. Note that the longer you delay, the more the cloudy discs will zap away energy from your sun discs. Also note that once a cloud disc reaches 50, you can’t budge it.

  • With the first one, which is fairly simple, start off by directing the sun energy to the cloudy disc with the lowest number. Wait until it turns to into a sun, then click on it and direct the energy towards the next cloud with the lowest number.

  • The second stage is the hardest, because you have to get going quickly to stop the cloudy discs outnumbering you. Direct your sun energy from A towards B, and as soon as B converts to a sun, direct its energy towards A and switch A towards C. When C changes, direct it towards A, then aim A at D. If you’re quick enough the combined power should be enough to beat D and turn it into a sun. Too slow and it will reach 50 and be impossible to budge, meaning you have to rset and start from the first stage again!

  • The last stage is so easy you don’t even need a screenshot. One solitary cloud disc is surrounded by a host of sun discs. Just breeze around directing all the sun energy towards the centre and the cloud disc will convert to a sun before you’ve even gone a third of the way around the perimeter.

  • When the pedestal opens take the tuning fork inside.



  • Return to the ice room and use the TUNING FORK on the crack in the ice.

  • When the ice falls away you’ll find Gray lying in the snow behind it.

  • Dig the snow away from his leg and use the BRANCHES and BANDAGE to put a splint on his broken limb.

  • Next take the ROPE, then look inside Gray’s pocket, where you’ll find a STAR MEDALLION.



  • Move toward the rocky outcrop and place the CROSSPIECE, then the WINCH, and finally the ROPE over the gap.

Walkthrough

  • Return to the landing and insert the STAR MEDALLION on the chest.

  • Inside you’ll find another HOS.



  • Click on the items circled in red.

  • Multi-move items include opening the paper bag to retrieve the thermometer, using the screwdriver to loosen the bolt, and looking inside the handbag to get the compass.

  • Take the STRETCHER offered up at the end.



  • Return to the ice cave, place the STRETCHER on Gray, and then attach the rope.

  • Take the GLASS TUBE lying nearby on the snow.



  • Return to the rock above and use the WINCH to lift Gray up to safety.

  • Click on GRAY to lift him out.



  • Take GRAY to the landing, and place him in the basket.

  • Place the GLASS TUBE inside the balloon motor to initiate the next puzzle.



  • The aim of this puzzle is to arrange the disks in numerical order on the right, top to bottom, by swapping pairs from either column. See screenshot.

  • The solution is to swap 3 for 36, 45 for 13, 36 for 16, 25 for 23, 47 for 49, 7 for 12, 13 for 46, and 49 for 11.

  • Once complete, the balloon will lift off and you’ll be up up and away – to the next chapter!

It was lucky that you arrived late for the Gray Family Reunion at the family’s mansion. Thomas Gray has just started his evil plan of revenge; with the whole place in a total chaos and your family nowhere to be found, it is once again your job to save them all! Definitely knows how to please the fans – Color of Fright pays an homage to the whole series by involving many of the past stories in the previous installments of the franchise in a very clever way. You will be able to interact with the familiar characters in the story territories you once enjoyed; Luisa and John from, Elizabeth and James McGray from and Jackie from.

The plotline in Grim Tales: Color of Fright is certainly an exceptionally thrilling, action-packed one with a lot to offer.Even if you have not played any of the Grim Tales games before (you really should though), you can just appreciate the beautiful sights and sounds Color of Fright provided. The visuals are simply stunning; each location is filled with amazing details and gorgeous colors. What we like are the panoramic scenes in which you can scroll left and right to explore more of the scene. The soundtracks and voice overs are flawless; they really add the creepy and suspense factors to the game without being annoying.It is clear from playing Color of Fright that the Grim Tales team at has poured their hearts and souls into making this game. Apart from the usual interactive spots in the scene, you can also interact with other minor items in the scene; although they add nothing to the development of the game, they add some values to the experience. Moreover, the gameplay features in Color of Fright are also worth talking about.

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The hidden object scenes are multi-faceted, highly interactive and super smart. At the same time, the puzzles are very innovative, especially those ‘puzzles within puzzles’ or what we called Super Puzzles that really catch our attention. Besides, there is a color palette in which you can use to pain alive animal helpers.

One tiny complain from us would be that the gameplay can be a little too easy for advanced players; and this game lacks the custom difficulty mode, it seems to be a requirement for big-budget HOPAs now.The Extra section of the Collector’s Edition is fairly solid; the bonus chapter takes us back in time to prevent the great fire at the orphanage, where all these events began in the first place.