Colony Survival Game
Colony Survival is an action-adventure video game developed and published by Pipliz. The game was released for Microsoft Windows on 16 Jun, 2017. We provide you 100% working game torrent setup, full version, PC game & free download for everyone!
Landru’s submission, one of the winners of the contest!This morning, we reached the deadline of the contest for Artificial Extinction! We’ve picked the 10 winners and sent them all a Steam Key for AE. A lot of the submissions were very creative and impressive, so thanks to all participants!
Boneidle, a winner whose submission was already featured in last week’s blog, even put his huge and detailed world on the Steam Workshop, so all of us can explore his spaceship. Other winners might do the same this weekend, so keep an eye on the Workshop!
Check an album of all the winners here imgur.com. You can also still open #submissions-only on the Discord for more info.We've also made decent progress on the update this week. The search bar from the stockpile has been refactored, improved and added to the statistics menu. And that’s also how we added categories. The search bar is a bit smarter now: it accepts commands like “cat:”, “”.
“Cat:” searches for entire categories, so cat:food will return a list of all food items. The angle brackets can be used to search for items that are below or above a certain threshold. For example, “1000” will return all item stacks that are larger than 1000. As you can see in the screenshot, these commands can also be combined! And these commands work in both search bars, the one in the stockpile and the one in the statistics menu.There are now three things left on our to-do-list:.
There’s quite a bit of empty space left next to the search bar in the stockpile. We want to put some buttons there that automatically put useful commands in the search bar, like “cat:job”. That should help to explain the new feature a bit. There should be a tab with “non-stockpile data” in the statistics menu, data like the amount of colonists,% idling of different jobs, and happiness. We’d like to add a drop-down menu where you can select other colonies and see their statisticsOnce these things are done, we will release 0.7.3!Image above is currently in-game, image below is an imperfect mock-up in Photoshop.
The sentence that is ‘lost’ in the second image should be visible in a tooltip.While Zun is working on the statistics, I’m creating detailed mock-ups for a big revamp of the interface. We were always pretty utilitarian guys. If it works, it works, and it doesn’t matter too much how it looks. But lately, I’ve noticed how my preferences are changing. I’ve been playing more other games, and I’m drawn to games with smooth, intuitive UIs and a bit repulsed by complex, unwieldy ones. Just take a look at this trailer:not really into wine or winemaking but just look at how smooth and beautiful the graphics and the UI are!
A couple of weeks ago I mainly thought our UI needed some shading, a couple of textures and fancier, consistent buttons and sliders, but Hundred Days proves me wrong completely. They’ve got a very minimalistic UI with flat colors, but it looks very professional and intuitive.An important difference between our UI and theirs seems to be categorization? Our brains only have limited processing power, so when we look at a new menu, we can’t instantly read and comprehend all the text and icons. When all the options and info are all just thrown into your face without clear categorization, you have got to do the processing to determine what is what.
Which options are important, what should you read and what can be safely ignored for now? It’s not clear, so you’ve got to think.A better UI removes a lot of the required processing. It visually distinguishes between more and less important options and texts. A different kind of description is a different size/color/etcetera, making it instantly clear that you’re looking at different things.While that’s certainly an aesthetic upgrade, it isn’t merely aesthetic.
It fundamentally improves the ease and joy of playing the game. So we’re taking a long and hard look at the UI and in the update after statistics, it’ll be changed pretty radically!Bedankt voor het lezen:DReddit // Twitter // YouTube // Website colonysurvival.nl // Discord discord.gg. Impressive Work-In-Progress Spaceship by BoneidleLast week’s contest for ten Artificial Extinction Steam Keys still lasts another week! Until now, we’ve had five submissions, not counting Boneidle’s unfinished project above.
That means that you’ve got a good chance of winning even without a megabuild that costs dozens of hours to build! You can find the details on how to participate here.We’ve kept making good progress on the statistics menu and it’s getting close to a quality that is ready for release. There are now icons on the right side of the map to indicate which items lines represent. That makes the graph a lot more usable.Zun also added numbers and lines on the x-axis, and lines to indicate midnight on the y-axis. There’s also a new button to switch between linear and logarithmic scale. The logarithmic scale inflates the lower end of the graph, which is often crowded by plenty of items. This makes it easier to recognize and distinguish trends there while simultaneously keeping track of more plentiful items.
To demonstrate this effect and others, we made a short and simple video:basic features of the graph seem mostly done. It still needs a search bar with the option to filter categories. And we’d like to add a second tab with “non-stockpile” information, like data concerning happiness. When that’s done, the update will be released!Bedankt voor het lezen:DReddit // Twitter // YouTube // Website colonysurvival.nl // Discord discord.gg. Early Access ReviewBrief Description:Game has potential. Very fun, but very little to be able to do. As expected for an early access game.
Issue in point being the fact the creators barely update the game. There are only two of them so I can understand how it takes time to make updates. But progress they make with every blog post they post on fridays is so sad its like they only worked on the game for a few hours.Long Description:Game has good features and a very good solid base. But it does not have that much to do. Playable game time is well infinite. But playtime to pretty much finish anything you can do could be even a few hours.Pros:Minecraft building styleLittle to no bugsGood basic featuresFairly good graphicsCons:Very long time in between tiny updatesVery little featuresWorld generation is fairly blandBiomes are hard to get toInterface is very uglyMost of the blog updates consist of them playing other games.My biggest issue with this game is the fact that with every blog post they promise to make on fridays. It's supposed to be an update to what they are working on for the next update.
Pretty much every post is just them talking about games they played and places they traveled to. Barely any actual progress is actual made any week.
If I worked on this game in Unity just by myself I could make tons more progress than they do. It's frustrating cause the game has so little to offer yet with every blog post they talk more about games they play then the game they are working on.In my own opinion the game is fun, but it has too little features and by this rate it will takes years before this game has more to offer. I do not think for the graphics, features, lack of updates, and interface that the game is worth $20.Wait till it is on a big sale, or find a way better deal somewhere else. Games probably worth a $5 game you could get anywhere at the moment.Thanks,SirStig.